pub struct LaneLocalResultFramerOutput {Show 14 fields
pub result_read_enable: [bool; 4],
pub result_read_pair: [b6; 4],
pub result_taken: [bool; 4],
pub discarded: [bool; 4],
pub error_valid: bool,
pub error_job_id: b32,
pub error_context: b2,
pub error_credit_release: bool,
pub output_valid: bool,
pub output: LaneLocalBeat,
pub frame_active: bool,
pub frame_context: b2,
pub output_credit_release: bool,
pub fault: bool,
}Expand description
Framer read/release controls and registered stream output.
Fields§
§result_read_enable: [bool; 4]Per-context retained-memory read enables.
result_read_pair: [b6; 4]Pair address accompanying each read enable.
result_taken: [bool; 4]Per-context final-beat or fault-discard releases.
discarded: [bool; 4]Faulted retained results discarded in this cycle.
error_valid: boolA faulted-job completion with retained identity is available.
error_job_id: b32Opaque identity of the held faulted-job completion.
error_context: b2Local context owning the held faulted-job completion.
error_credit_release: boolError completion transferred and released its context this cycle.
output_valid: boolA registered output beat is available.
output: LaneLocalBeatRegistered head beat, stable while valid and not ready.
frame_active: boolOne complete frame currently owns a context.
frame_context: b2Owning local context, meaningful while frame_active or output_valid.
output_credit_release: boolFinal beat transferred and released its context this cycle.
fault: boolSticky local read/framing protocol failure.
Trait Implementations§
Source§impl Clone for LaneLocalResultFramerOutput
impl Clone for LaneLocalResultFramerOutput
Source§fn clone(&self) -> LaneLocalResultFramerOutput
fn clone(&self) -> LaneLocalResultFramerOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for LaneLocalResultFramerOutput
impl Debug for LaneLocalResultFramerOutput
Source§impl Default for LaneLocalResultFramerOutput
impl Default for LaneLocalResultFramerOutput
Source§fn default() -> LaneLocalResultFramerOutput
fn default() -> LaneLocalResultFramerOutput
Source§impl Digital for LaneLocalResultFramerOutput
impl Digital for LaneLocalResultFramerOutput
Source§const BITS: usize
const BITS: usize
Source§fn static_kind() -> Kind
fn static_kind() -> Kind
Source§fn bin(self) -> Box<[BitX]>
fn bin(self) -> Box<[BitX]>
§fn typed_bits(self) -> TypedBits
fn typed_bits(self) -> TypedBits
§fn discriminant(self) -> TypedBits
fn discriminant(self) -> TypedBits
§fn variant_kind(self) -> Kind
fn variant_kind(self) -> Kind
§fn binary_string(self) -> String
fn binary_string(self) -> String
impl Copy for LaneLocalResultFramerOutput
impl Eq for LaneLocalResultFramerOutput
impl StructuralPartialEq for LaneLocalResultFramerOutput
Auto Trait Implementations§
impl Freeze for LaneLocalResultFramerOutput
impl RefUnwindSafe for LaneLocalResultFramerOutput
impl Send for LaneLocalResultFramerOutput
impl Sync for LaneLocalResultFramerOutput
impl Unpin for LaneLocalResultFramerOutput
impl UnsafeUnpin for LaneLocalResultFramerOutput
impl UnwindSafe for LaneLocalResultFramerOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more