pub struct InlineCompressionLane<const ROUNDS: usize, const ADDRESS_BITS: usize>;Expand description
Copyable type-level adapter for an inline CompressionLane.
Pinned RHDL derives place the injected child type itself in the generated
Copy + PartialEq bounds for a parent’s D/Q records, even though those
records contain only the child’s digital input and output. The concrete
CompressionLane carries elaboration configuration and is intentionally
not Copy. This zero-sized adapter preserves the exact native lane state,
simulation, and checked descriptor while satisfying that conservative
derive bound. It does not add a hardware wrapper or alter the emitted lane
hierarchy.
Trait Implementations§
Source§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Clone for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Clone for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Source§fn clone(&self) -> InlineCompressionLane<ROUNDS, ADDRESS_BITS>
fn clone(&self) -> InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Debug for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Debug for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Source§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Default for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Default for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Source§fn default() -> InlineCompressionLane<ROUNDS, ADDRESS_BITS>
fn default() -> InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Returns the “default value” for a type. Read more
Source§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> PartialEq for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> PartialEq for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Source§fn eq(&self, other: &InlineCompressionLane<ROUNDS, ADDRESS_BITS>) -> bool
fn eq(&self, other: &InlineCompressionLane<ROUNDS, ADDRESS_BITS>) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Synchronous for InlineCompressionLane<ROUNDS, ADDRESS_BITS>where
W<ROUNDS>: BitWidth,
W<ADDRESS_BITS>: BitWidth,
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Synchronous for InlineCompressionLane<ROUNDS, ADDRESS_BITS>where
W<ROUNDS>: BitWidth,
W<ADDRESS_BITS>: BitWidth,
Source§type S = <CompressionLane<ROUNDS, ADDRESS_BITS> as Synchronous>::S
type S = <CompressionLane<ROUNDS, ADDRESS_BITS> as Synchronous>::S
The simulation state type.
This type is used to represent the internal state of the circuit
during simulation. It must be
PartialEq and Clone. It holds whatever
state is needed to compute the output of the circuit given it’s input.
This state is typically auto-derived by the Synchronous derive macro,
and it’s typically a struct containing the states of all the subcircuits,
along with their last know outputs.Source§fn init(&self) -> Self::S
fn init(&self) -> Self::S
Initialize the simulation state.
This method returns the initial state of the circuit for simulation.
This is typically auto-derived by the
Synchronous derive macro,
and it typically initializes the states of all the subcircuits to their
initial states.Source§fn sim(
&self,
clock_reset: ClockReset,
input: Self::I,
state: &mut Self::S,
) -> Self::O
fn sim( &self, clock_reset: ClockReset, input: Self::I, state: &mut Self::S, ) -> Self::O
Simulate the circuit given it’s input, clock reset, and current state.
Source§fn descriptor(
&self,
scoped_name: ScopedName,
) -> Result<Descriptor<SyncKind>, RHDLError>
fn descriptor( &self, scoped_name: ScopedName, ) -> Result<Descriptor<SyncKind>, RHDLError>
Provides run time reflection of the circuit.
Source§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> SynchronousDQ for InlineCompressionLane<ROUNDS, ADDRESS_BITS>where
W<ROUNDS>: BitWidth,
W<ADDRESS_BITS>: BitWidth,
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> SynchronousDQ for InlineCompressionLane<ROUNDS, ADDRESS_BITS>where
W<ROUNDS>: BitWidth,
W<ADDRESS_BITS>: BitWidth,
Source§impl<const ROUNDS: usize, const ADDRESS_BITS: usize> SynchronousIO for InlineCompressionLane<ROUNDS, ADDRESS_BITS>where
W<ROUNDS>: BitWidth,
W<ADDRESS_BITS>: BitWidth,
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> SynchronousIO for InlineCompressionLane<ROUNDS, ADDRESS_BITS>where
W<ROUNDS>: BitWidth,
W<ADDRESS_BITS>: BitWidth,
Source§type I = CompressionInput
type I = CompressionInput
The type of the input to the circuit.
Source§type O = CompressionOutput
type O = CompressionOutput
The type of the output from the circuit.
Source§type Kernel = NoSynchronousKernel<ClockReset, CompressionInput, (), (CompressionOutput, ())>
type Kernel = NoSynchronousKernel<ClockReset, CompressionInput, (), (CompressionOutput, ())>
The type of the kernel function used to compute the output and feedback.
The kernel function must be a synthesizable function that takes a clock and reset signal,
the input signal, and the feedback signal Q, and produces the output signal and feedback signal D. Read more
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Copy for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Eq for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> StructuralPartialEq for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Auto Trait Implementations§
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Freeze for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> RefUnwindSafe for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Send for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Sync for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> Unpin for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> UnsafeUnpin for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
impl<const ROUNDS: usize, const ADDRESS_BITS: usize> UnwindSafe for InlineCompressionLane<ROUNDS, ADDRESS_BITS>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
§impl<T, I> RunSynchronousExt<I> for Twhere
T: Synchronous,
I: IntoIterator<Item = TimedSample<(ClockReset, <T as SynchronousIO>::I)>>,
impl<T, I> RunSynchronousExt<I> for Twhere
T: Synchronous,
I: IntoIterator<Item = TimedSample<(ClockReset, <T as SynchronousIO>::I)>>,
§fn run(
&self,
iter: I,
) -> RunSynchronous<'_, T, <I as IntoIterator>::IntoIter, <T as Synchronous>::S>
fn run( &self, iter: I, ) -> RunSynchronous<'_, T, <I as IntoIterator>::IntoIter, <T as Synchronous>::S>
Runs the circuit with the given iterator of timed inputs.
§impl<T> RunSynchronousFeedbackExt for Twhere
T: Synchronous,
impl<T> RunSynchronousFeedbackExt for Twhere
T: Synchronous,
§impl<I, P, O> SynchronousProbeExt<I, P, O> for I
impl<I, P, O> SynchronousProbeExt<I, P, O> for I
§fn synchronous_sample(self) -> SynchronousSample<I>where
I: Iterator<Item = TracedSample<(ClockReset, P), O>>,
P: Digital,
O: Digital,
fn synchronous_sample(self) -> SynchronousSample<I>where
I: Iterator<Item = TracedSample<(ClockReset, P), O>>,
P: Digital,
O: Digital,
Create a probe that samples values from the supplied stream
just before a positive edge of the clock